Charged Assailant - Mercurial Heart (MRC)

$0.15

[Class Bonus] On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)

  • Rarity:Common

  • Number:138

  • Card Type:Ally

  • Card Subtype:Assassin Automaton

  • Element:Wind

  • Class:Assassin

  • Reserve Cost:3

  • Power:2

  • Flavor Text:Optimized for speed and agility.

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[Class Bonus] On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)

  • Rarity:Common

  • Number:138

  • Card Type:Ally

  • Card Subtype:Assassin Automaton

  • Element:Wind

  • Class:Assassin

  • Reserve Cost:3

  • Power:2

  • Flavor Text:Optimized for speed and agility.

[Class Bonus] On Enter: If you control a Powercell, you gain agility 3 for this turn. (Agility 3 — Return three cards from your memory to your hand at the beginning of the end phase.)

  • Rarity:Common

  • Number:138

  • Card Type:Ally

  • Card Subtype:Assassin Automaton

  • Element:Wind

  • Class:Assassin

  • Reserve Cost:3

  • Power:2

  • Flavor Text:Optimized for speed and agility.