Charged Hunter - Mercurial Heart (MRC)

$0.19

Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)

  • Rarity:Uncommon

  • Number:044

  • Card Type:Ally

  • Card Subtype:Ranger Automaton

  • Element:Norm

  • Class:Ranger

  • Reserve Cost:3

  • Power:2

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Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)

  • Rarity:Uncommon

  • Number:044

  • Card Type:Ally

  • Card Subtype:Ranger Automaton

  • Element:Norm

  • Class:Ranger

  • Reserve Cost:3

  • Power:2

Ranged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: If you control another Automaton ally or a Powercell, Charged Hunter becomes distant. (Units stay distant until the end of their controller’s turn.)

  • Rarity:Uncommon

  • Number:044

  • Card Type:Ally

  • Card Subtype:Ranger Automaton

  • Element:Norm

  • Class:Ranger

  • Reserve Cost:3

  • Power:2