Grand Archive TCG Alchemical Revolution
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Imperial Recruit (049) - Alchemical Revolution Starter Decks
Card TypeAlly Card SubtypeHuman ClassGuardian ElementNorm Life3 Card EffectFoster (At the beginning of your recollection phase, if this ally hasn't been dealt damage since the end of your previous turn, it becomes fostered.) Imperial Recruit gets +1 power as long as it's fostered.- $1.32 CAD
- $1.32 CAD
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Heavy Swing (047) - Alchemical Revolution Starter Decks
Card TypeAttack Card SubtypeSword ClassGuardian ElementNorm Flavor TextLong-dormant power, fused into a single blow. Card Effect[Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.)- $0.52 CAD
- $0.52 CAD
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Imperial Rifleman (050) - Alchemical Revolution Starter Decks
Card TypeAlly Card SubtypeHuman ClassRanger ElementNorm Life2 Card EffectRanged 2 (As long as this unit is distant, its attacks get +2 power.) [Class Bonus] On Enter: Imperial Rifleman becomes distant. (Units stay distant until the end of their controller's turn. Apply this effect only...- $0.29 CAD
- $0.29 CAD
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Recruitment Officer (085) - Alchemical Revolution Starter Decks
Card TypeAlly Card SubtypeHuman ClassGuardian ElementWind Life3 Card Effect[Class Bonus] Foster On Foster: Look at the top five cards of your deck. You may reveal an ally card from among them and put it into your hand. Put the rest of the cards on...- $0.50 CAD
- $0.50 CAD
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Plated Bullet (022) - Alchemical Revolution Starter Decks
Card TypeItem, Regalia Card SubtypeBullet ClassRanger ElementNorm Memory0 Card EffectRenewable (If this card would be banished from the field or an intent, put it into its owner's material deck instead.) REST: Load Plated Bullet into target unloaded Gun weapon you control. (As a weapon...- $0.91 CAD
- $0.91 CAD
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Bulwark Sword (014) - Alchemical Revolution Starter Decks
Card TypeWeapon, Regalia Card SubtypeSword ClassGuardian ElementNorm Memory0 Card Effect[Class Bonus] Bulwark Sword gets +1 power. (Apply this effect only if your champion's class matches this card's class.) As an additional cost to use this weapon for an attack, pay 2.- $2.94 CAD
- $2.94 CAD
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Martial Guard (054) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeReaction, Skill ClassGuardian ElementNorm Card EffectThe next time target unit would be dealt damage this turn, prevent 2 of that damage. [Class Bonus] [Level 2+] Floating Memory (While paying for a memory cost, you may banish this card from your graveyard...- $0.36 CAD
- $0.36 CAD
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Essence of Blizzards (075) - Alchemical Revolution Starter Decks
Card TypeItem Card SubtypePotion ClassCleric ElementWater Card EffectBrew — One Adjuvant, One Catalyst (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Essence of Blizzards: Deal 1 damage to target unit. If that unit is rested, deal 1+LV damage to...- $0.50 CAD
- $0.50 CAD
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Potion Infusion: Frostbite (081) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeSpell ClassCleric ElementWater Card EffectRest target Potion. If you do, it gains "On Sacrifice: Rest target unit. The next time that unit would take damage from a water element source this turn, it takes that much damage plus 4 instead" until...- $0.50 CAD
- $0.50 CAD
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Scale of Souls (027) - Alchemical Revolution Starter Decks
Card TypeItem, Regalia Card SubtypeAccessory ClassCleric ElementNorm Memory0 Card Effect[Class Bonus] Balance — At the beginning of your recollection phase, if the amount of cards in your hand and memory are equal, recover 2. 2, REST: Return a card from your memory to your hand....- $0.50 CAD
- $0.50 CAD
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Spellshield: Astra (094) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeCleric, Reaction, Spell ClassCleric ElementAstra Card Effect[Class Bonus] This card costs 2 less to activate. The next time damage would be dealt to your champion this turn, prevent that damage. Glimpse X, where X is the amount of damage prevented this...- $1.00 CAD
- $1.00 CAD
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Obelisk of Fabrication (099) - Alchemical Revolution Starter Decks
Card TypeDomain, Unique, Token Card SubtypeGuardian, Obelisk ClassGuardian ElementNeos Card Effect(6), [REST]: Summon an Automaton Drone token with a buff counter on it. This ability costs (1) less to activate for each domain you control.- $0.25 CAD
- $0.25 CAD
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Spirit of Water (002) - Alchemical Revolution Starter Decks
Card TypeChampion Card SubtypeSpirit ClassSpirit ElementWater Memory0 Life15 Level0 Card EffectOn Enter: Draw seven cards.- $0.35 CAD
- $0.35 CAD
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Cleric Robes (016) - Alchemical Revolution Starter Decks
Card TypeRegalia, Item Card SubtypeCleric, Robe ClassCleric ElementNorm Memory1 Card Effect[Class Bonus] On Enter: Draw a card. (Apply this effect only if your champion’s class matches this card’s class.) (1), [Rest]: Prevent the next 1 damage that would be dealt to your champion this...- $0.69 CAD
- $0.69 CAD
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Evasive Maneuvers (043) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeReaction, Skill ClassRanger ElementNorm Flavor TextThe key to survival is how fast you can duck and dodge when you are outmatched and outgunned. Card EffectPrevent the next 2 damage that would be dealt to target unit this turn. If that unit...- $0.55 CAD
- $0.55 CAD
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Take Point (068) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeSkill ClassGuardian ElementNorm Card EffectYour champion gains taunt until the beginning of your next turn. (While awake, that unit must be targeted before other units you control during your opponents' attack declarations if able.) [Class Bonus] Floating Memory- $0.29 CAD
- $0.29 CAD
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Manaroot (053) - Alchemical Revolution Starter Decks
Card TypeItem, Token Card SubtypeCleric, Herb, Adjuvant, Root ClassCleric ElementNorm Card EffectSacrifice Manaroot: Your champion gets +1 level until end of turn.- $0.37 CAD
- $0.37 CAD
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Synth Disrupter (028) - Alchemical Revolution Starter Decks Foil
Card TypeItem, Regalia Card SubtypeAccessory, Ranger ClassRanger ElementNorm Memory0 Card EffectBanish Synth Disrupter: Until end of turn, Automaton allies enter the field rested.- $4.61 CAD
- $4.61 CAD
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Synth Disrupter (028) - Alchemical Revolution Starter Decks
Card TypeItem, Regalia Card SubtypeAccessory, Ranger ClassRanger ElementNorm Memory0 Card EffectBanish Synth Disrupter: Until end of turn, Automaton allies enter the field rested.- $0.57 CAD
- $0.57 CAD
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Archon Broadsword (034) - Alchemical Revolution Starter Decks
Card TypeWeapon, Regalia Card SubtypeGuardian, Sword ClassGuardian ElementNeos Memory1 Card EffectAs an additional cost to use this weapon for an attack, pay (2). [Class Bonus] Archon Broadsword gets +1 power for each token you control. (Apply this effect only if your champion's class matches...- $1.61 CAD
- $1.61 CAD
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Archon Broadsword (034) - Alchemical Revolution Starter Decks Foil
Card TypeWeapon, Regalia Card SubtypeGuardian, Sword ClassGuardian ElementNeos Memory1 Card EffectAs an additional cost to use this weapon for an attack, pay (2). [Class Bonus] Archon Broadsword gets +1 power for each token you control. (Apply this effect only if your champion's class matches...- $1.61 CAD
- $1.61 CAD
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Imperial Sentry (051) - Alchemical Revolution Starter Decks
Card TypeAlly Card SubtypeGuardian, Human ClassGuardian ElementNorm Life3 Card Effect[Class Bonus] Intercept (Whenever your champion is attacked while this ally is awake, you may redirect that attack to this ally. Apply this effect only if your champion's class matches this card's class.) [Level 2+]...- $0.25 CAD
- $0.25 CAD
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Tonoris, Might of Humanity (011) - Alchemical Revolution Starter Decks
Card TypeChampion Card SubtypeGuardian, Human ClassGuardian ElementNorm Memory2 Life25 Level2 Flavor TextWith replenished strength, Tonoris serves as a beacon of hope for humanity's salvation. Card EffectTonoris Lineage (Tonoris, Might of Humanity must be leveled from a previous level "Tonoris" champion.) On Enter: Tonoris' next...- $0.29 CAD
- $0.29 CAD
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Flash Grenade (018) - Alchemical Revolution Starter Decks
Card TypeRegalia, Item Card SubtypeRanger, Accessory ClassRanger ElementNorm Memory1 Card Effect[Class Bonus] On Enter: Draw a card. (Apply this effect only if your champion's class matches this card's class.) Banish Flash Grenade: Until end of turn, if damage would be dealt to a distant...- $2.60 CAD
- $2.60 CAD
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Potion of Healing (057) - Alchemical Revolution Starter Decks
Card TypeItem Card SubtypeCleric, Potion ClassCleric ElementNorm Card EffectBrew — Two Herbs (You may sacrifice the listed objects rather than pay this card's reserve cost.) Sacrifice Healing Potion: Recover 5. (To recover, remove that many damage counters from your champion.)- $0.35 CAD
- $0.35 CAD
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Krustallan Distiller (078) - Alchemical Revolution Starter Decks
Card TypeAlly Card SubtypeCleric, Human ClassCleric ElementWater Life3 Flavor TextThe frigid temperatures of Krustal are optimal for the distillation of restoration tonics. Card Effect[Class Bonus] On Enter: If you've brewed a Potion this turn, draw a card into your memory. (Apply this effect only...- $0.25 CAD
- $0.25 CAD
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Powercharged Shield (023) - Alchemical Revolution Starter Decks
Card TypeItem, Regalia Card SubtypeGuardian, Shield ClassGuardian ElementNorm Memory0 Card EffectBanish Powercharged Shield: Target unit with taunt gains vigor until end of turn. (Units with vigor wake up at the beginning of your end phase.)- $0.50 CAD
- $0.50 CAD
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Assemble the Ancients (095) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeGuardian, Spell ClassGuardian ElementNeos Card EffectSacrifice any number of domains then summon that many Automaton Drone tokens. Those tokens enter the field rested with an amount of buff counters on it equal to the amount of domains sacrificed this way. Then...- $2.00 CAD
- $2.00 CAD
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Arisanna, Astral Zenith (006) - Alchemical Revolution Starter Decks
Card TypeChampion Card SubtypeCleric, Human ClassCleric ElementAstra Memory3 Life25 Level3 Flavor TextThe chosen luminary of the celestial heavens. Her advent foretells both devastation and salvation. Card EffectArisanna Lineage Once per turn, you may pay (0) rather than pay a card's starcalling costs.- $0.26 CAD
- $0.26 CAD
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Stalwart Shieldmate (064) - Alchemical Revolution Starter Decks
Card TypeAlly Card SubtypeGuardian, Human ClassGuardian ElementNorm Life2 Card EffectTaunt (When declaring a target for an attack, awake units with taunt must be chosen over others if able.) Floating Memory- $1.42 CAD
- $1.42 CAD
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Creeping Torment (104) - Alchemical Revolution Starter Decks
Card TypePhantasia Card SubtypeCleric, Spell, Curse ClassCleric ElementUmbra Card EffectOn Enter: Put Creeping Torment on the bottom of target champion's lineage. Inherited Effect: Whenever you draw your second card each turn, deal 2 unpreventable damage to this object. (Champions have this ability as long...- $0.31 CAD
- $0.31 CAD
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Spirit of Wind (003) - Alchemical Revolution Starter Decks
Card TypeChampion Card SubtypeSpirit ClassSpirit ElementWind Memory0 Life15 Level0 Flavor TextThe leyline encircling Winbless surges forward, invigorating curious souls with a spark of ingenuity. Card EffectOn Enter: Draw seven cards.- $0.25 CAD
- $0.25 CAD
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Tonoris, Genesis Aegis (012) - Alchemical Revolution Starter Decks
Card TypeChampion Card SubtypeGuardian, Human ClassGuardian ElementNeos Memory3 Life30 Level3 Card EffectTonoris Lineage At the beginning of your recollection phase, choose one that hasn’t been chosen— • Summon an Obelisk of Armaments token. • Summon an Obelisk of Fabrication token. • Summon an Obelisk...- $0.28 CAD
- $0.28 CAD
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Cometfall (090) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeCleric, Spell ClassCleric ElementAstra Card EffectStarcalling — (2) (As you're looking at this card while glimpsing, you may activate it by paying this cost. If you do, put all other cards you're looking at on the bottom of your deck in...- $1.00 CAD
- $1.00 CAD
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Quickdraw Piercer (026) - Alchemical Revolution Starter Decks Foil
Card TypeWeapon, Regalia Card SubtypeRanger, Gun ClassRanger ElementNorm Memory0 Card Effect(Gun — Must be loaded to use for an attack and can't be used with an attack card.) [Class Bonus] On Banish: Draw a card. (Apply this effect only if your champion's class matches...- $1.08 CAD
- $1.08 CAD
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Quickdraw Piercer (026) - Alchemical Revolution Starter Decks
Card TypeWeapon, Regalia Card SubtypeRanger, Gun ClassRanger ElementNorm Memory0 Card Effect(Gun — Must be loaded to use for an attack and can't be used with an attack card.) [Class Bonus] On Banish: Draw a card. (Apply this effect only if your champion's class matches...- $1.07 CAD
- $1.07 CAD
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Deployment Beacon (032) - Alchemical Revolution Starter Decks
Card TypeItem, Regalia Card SubtypeGuardian, Device ClassGuardian ElementWind Memory1 Flavor TextRapid call to action with automated directives. Card EffectOn Enter: Summon an Automaton Drone token. [Class Bonus] On Leave: Summon an Automaton Drone token. (Apply this effect only if your champion's class matches this...- $1.00 CAD
- $1.00 CAD
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Sentinel Fabricator (035) - Alchemical Revolution Starter Decks
Card TypeItem, Regalia Card SubtypeGuardian, Device ClassGuardian ElementNeos Memory0 Flavor TextOnce an alchemist masters the composition and synthesis of an object, improvements follow. Card Effect(3), Rest: Summon an Automaton Drone token with a buff counter on it.- $2.00 CAD
- $2.00 CAD
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Barter Herbs (040) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeCleric, Skill ClassCleric ElementNorm Card EffectSacrifice up to two Herbs. For each Herb sacrificed this way, summon your choice of Blightroot, Manaroot, Silvershine, Fraysia, Razorvine, or Springleaf token. [Class Bonus] Floating Memory- $0.45 CAD
- $0.45 CAD
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Shadow's Twin (036) - Alchemical Revolution Starter Decks Foil
Card TypeWeapon, Regalia Card SubtypeRanger, Gun ClassRanger ElementUmbra Memory1 Card EffectWhenever Shadow's Twin becomes loaded, it gets +2 power until end of turn. [Class Bonus] Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.- $7.69 CAD
- $7.69 CAD
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Shadow's Twin (036) - Alchemical Revolution Starter Decks
Card TypeWeapon, Regalia Card SubtypeRanger, Gun ClassRanger ElementUmbra Memory1 Card EffectWhenever Shadow's Twin becomes loaded, it gets +2 power until end of turn. [Class Bonus] Whenever an attack using this weapon triggers an On Hit ability, that ability is triggered an additional time.- $2.00 CAD
- $2.00 CAD
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Take Aim (066) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeRanger, Skill ClassRanger ElementNorm Card EffectTarget unit's next attack this turn gets +2 power. Class Bonus: That unit also gains ranged 2 until end of turn. (As long as that unit is distant, that unit's attacks get +2 power. Apply the...- $0.26 CAD
- $0.26 CAD
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Diana, Duskstalker (009) - Alchemical Revolution Starter Decks
Card TypeChampion Card SubtypeHuman, Ranger ClassRanger ElementUmbra Memory3 Life25 Level3 Card EffectDiana Lineage On Enter: Diana becomes distant. On Champion Hit: Generate a Creeping Torment card and put it on the bottom of the hit champion's lineage. (To generate, add that card from outside...- $0.25 CAD
- $0.25 CAD
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Razorvine (058) - Alchemical Revolution Starter Decks
Card TypeItem, Token Card SubtypeCleric, Herb, Leaf, Catalyst ClassCleric ElementNorm Card EffectSacrifice Razorvine: Put a card from your hand on the bottom of your deck. If you do, draw a card.- $0.39 CAD
- $0.39 CAD
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Take Cover (067) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeRanger, Reaction, Skill ClassRanger ElementNorm Card Effect[Class Bonus] This card costs 1 less to activate. Target unit you control gains stealth until end of turn. That unit also becomes distant. (This unit can't be targeted by attacks unless permitted by true...- $1.00 CAD
- $1.00 CAD
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Idle Thoughts (048) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeMage, Skill ClassMage ElementNorm Card EffectLook at the top four cards of your deck and then put them back in any order. Floating Memory (While paying for a memory cost, you may banish this card from your graveyard to pay for...- $0.36 CAD
- $0.36 CAD
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Force Load (072) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeRanger, Skill ClassRanger ElementFire Flavor TextFactory Recommendation: one round per shot. Card EffectChoose a fire or norm element Bullet card from your material deck with memory cost 0 and load it into target Gun weapon you control. (As a weapon is...- $0.50 CAD
- $0.50 CAD
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Potion Infusion: Starlight (093) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeCleric, Spell ClassCleric ElementAstra Card Effect[Class Bonus] Starcalling — (1) Rest target Potion. If you do, it gains "On Sacrifice: Until end of turn, your champion gets +4 level" until end of turn. (This trigger would resolve before the Potion's ability.)...- $1.00 CAD
- $1.00 CAD
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Rocket Jump (074) - Alchemical Revolution Starter Decks
Card TypeAction Card SubtypeRanger, Reaction, Skill ClassRanger ElementFire Card Effect[Class Bonus] This card costs 2 less to activate. (Apply this effect only if your champion's class matches this card's class.) Target unit becomes distant. If that unit is defending, deal 4 damage to its...- $0.50 CAD
- $0.50 CAD
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Cyclonic Strike (084) - Alchemical Revolution Starter Decks
Card TypeAttack Card SubtypeGuardian, Sword ClassGuardian ElementWind Card Effect[Class Bonus] (0): Suppress target ally you don't control. If you do, Cyclonic Strike gets -2 power. Activate this ability only once. (To suppress an ally, banish it and return it to the field under its...- $1.00 CAD
- $1.00 CAD
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